Game Conflict Global Storm Pc Full Controller

Game Conflict Global Storm Pc Full Controller 5,0/5 1754 votes

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When we first came up with IGN Insider, we took a long look at all of our existing IGN channels to find topics and areas we don't already cover; we searched for content that would be interesting to die-hard gamers and IGN fans alike. After thinking about issues that frustrate us, we discovered that there is one major trend that has emerged since the latest wave of gaming consoles sprang to life: developers frequently release their titles across multiple consoles. The editors at IGN try to do their best to write about each gaming system and objectively review all the major titles, but there is one thing we don't often do: compare games across platforms. Is Madden 2004 still worth a purchase on GameCube, or does the controller hinder the experience? Is Need for Speed: Underground just as thrilling on PlayStation 2 as it is on the newer GameCube and Xbox platforms? If you're at a conflict every time a game debuts on multiple platforms, this feature is for you.

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The Head-to-Head series of articles cuts through all the different takes the editors have on games, compares the facts, and presents you with one uniform opinion on all the versions. About Our Head-to-Head Comparison The following comparisons were drawn assuming the highest level of available equipment.

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To be completely fair, we examine all versions with the notion that everyone has HDTVs, surround sound setups, wireless controllers, etc. Example One: The PC version of a game features poor mouse and keyboard control, but supports controllers.

We do not fault it for its substandard mouse and keyboard control. Example Two: The PlayStation 2 version of a game supports four-player, but it requires the use of a multitap. The functionality is still there. We do not fault it for it. Example Three: The GameCube and Xbox versions of a game support progressive scan, but the PS2 does not. The games all look graphically identical, barring the benefits of progressive scan. The result: an even tie between the GameCube and Xbox.

We highly recommend that you read the detailed reports for every area of comparison -- there are many facts that might sway your decision based on your setup. (PS2, Xbox) The follow-up to last year's (or this year's, in the case of GameCube) squad-based shooter, Back to Baghdad picks up right where the first one left off. John Bradley, Paul Foley, Mick Connors, and David Jones are back once again to team up and once again take on Saddam's henchmen. Whether it's protecting friendly choppers from enemy fire, the burning oil fields, Iraq's chemical weapons program, or secret superguns, there's apparently enough unfinished business left to serve as the basis for a second game. While Desert Storm II suffers from some of the same squad command and AI problems as its predecessor, there is no doubt that the game has undergone a slew of improvements in both mission design and interface. We pitted the first two SCi-developed versions of the game, the Xbox and the PS2 release, against each other to see if the differences are substantial enough to recommend one over the other.