Warcraft 3 Best Rpg Maps

Warcraft 3 Best Rpg Maps 3,7/5 3369 votes

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ModernBest

There are 2 types of dificulty 1. Having to use your brain to get past obstacles 2. Click to expand.Sorry for getting into this so late, but I only found out about this thread now. Since I'm the one who made the maps I can comment on some of these criticisms: soulreavers pathing bugging and him walking right into the barracks=lose > The only thing to blame for this is the Warcraft III pathing being very annoying. It's easily avoided by keeping an eye on characters and not having them walk huge distances without keeping an eye on them.

A game where the AI does everything for you is boring anyway. Sword teleport to a bad location=lose > You should only use Blooddrinker if you're certain that pretty much every enemy is going to be dead by the time it runs out - in that case it won't matter where you're standing. It's to be used as a managed risk: assess the situation, see if Blooddrinker will help, and decide if you want to use it. I've never lost in a given battle due to how Blooddrinker has 'teleported' me - if I lost in a battle where I used Blooddrinker, I lost pretty consistently whenever I used it, and when I won a battle where i used Blooddrinker, I won pretty consistently.

The only exception was when Blooddrinker berserks. But if that happens, then it's usually possible to disengange and retreat and try again when the sword recovers (though it does admittedly give something of a shock to the system, and makes it ill-advised to use the sword in a very close-fought battle). If you're facing a group of enemies that can stun you, then don't use Blooddrinker until you've first killed every stun-inducing foe. That's strategy, not luck. Guards go for the boss instead of the bandits=lose > Not sure what you mean with this - I assume you mean they go for Hector Bliten instead of his retinue?

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Again, never had a problem with this - if you swoop in and deliver swift fiery death to the enemies attacking Hector and his forces (as the cinematic implies you should do) then Hector won't have much trouble surviving. The Black Steel Gauntlets will pretty much obliterate half of Luther's forces - it's precisely this sort of situation that you have them for in Chapter I. Sword going crazy and killing the bandit boss during a cinematic=lose > Never had this happen, and have even taken measures to prevent it.

If you could let me know during which cinematic this happened, I could go over the triggers and see if there's something wrong. Sword going crazy and killing fei during a cinematic=lose > Again, as far as I know I've taken measures to try and prevent this, but perhaps it needs another look into it. I would like it if you could e-mail me with any such bugs you find so that I can try to fix them.

Celerity teleport to a bad loaction=lose > Much like Blooddrinker, Celerity is a managed risk - Fei exposes himself to more attack when using it, and it's not advised to use it against very large numbers of enemies. Use it at the right time and it'll make life a lot easier. Use it at the wrong time and you will die. If Celerity isn't the right ability to use, then something else is.

This is at the core of using your brain to solve a problem. Any companion suicide running into an ultimate=lose > This is what the 'Hold Position' command is for. I clearly state in the tooltips which abilities hurt EVERY unit in the area of effect. This means that a player casting it is informed ahead of time that if they let one of their companions run into it, they'll be toast.

That means that it's up to you, not the AI, to make sure they don't. If the AI were to do everything for you, where would the gameplay or micromanagement be?

Flamestrike on fei when he's small=lose > Again, this can be avoided by not having Fei anywhere near the Juggernaut when it casts Chaos Firestorm. Ask yourself: if Fei's health is small, and you know that a Chaos Firestorm will likely kill him, why is he still standing near the Juggernaut rather than retreating at top speed to Heart Grove? Fei is the fastest moving of all the heroes, so he has the least trouble getting out of range of the spell. Not to mention that Chaos Firestorm has a charge-up time (like Flamestrike) which will warn you ahead of time that it's going to be cast, and show you where. If you run when you see it pop up, you can escape with a lot less health loss than normal. Ents blocking the way out of the flamestrike=lose > Warcraft III's pathing, unfortunately, hates large units, and friendly AI doesn't get out of the way when it should.