Javafootball Game

Javafootball Game 4,2/5 4770 votes

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Learn Java 2. Open Eclipse/Netbeans etc. (Optional) Use tutorial.

Your question is really vague. Thank you for answered HeroesGraveDev et jimmt I know java programming my problem is programming multithreding, I'm not very good To begin, I want to know how the java classes organized for the game of soccer? What are the classes that I have created?

Should I create a UML diagram? I know UML, computer science student I Here I hope to have had a little more specific Cordially. Don't worry about multithreading too much, it'll honestly make your game slower if you don't get it perfect, not to mention that 2D starter game probably doesn't require too much optimization anyways. UML diagrams are ok, but usually I just envision/draw my class architecture.

Everything falls in place after that. If you're a cs student, I'm kind of curious as to why you don't know which classes to make, but I would start with a main class (SoccerGame or something), a Player class (could have both same-team and opposing team classes), a Team class with a list/array of players, a Ball class, and maybe a custom swing component extending JFrame or JPanel.

Don't worry about multithreading too much, it'll honestly make your game slower if you don't get it perfect, not to mention that 2D starter game probably doesn't require too much optimization anyways. UML diagrams are ok, but usually I just envision/draw my class architecture. Everything falls in place after that. If you're a cs student, I'm kind of curious as to why you don't know which classes to make, but I would start with a main class (SoccerGame or something), a Player class (could have both same-team and opposing team classes), a Team class with a list/array of players, a Ball class, and maybe a custom swing component extending JFrame or JPanel. You're right I'll start doing classes you just montionner then I'll show you the evolution of my work in a few days so you can tell me what to change. Perhaps it's merely a language barrier, but if you already know java programming, you wouldn't need to ask how to organize java classes for a soccer game.

Javafootball

This isn't to say every programmer knows how to organize those classes, but experience in design means you should at least have a rough idea. Learn to walk before you run, write it without multithreading first.

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Throw your UML tool out. Useful as UML is for explaining designs to others, it's pointless overkill for simple single-developer apps. Start simple, and with a high level library like Java2D, LibGDX, or Slick2D. I must agree with sproingie. I think you need to read up on how games work. Probably doing a quick Pingpong game will teach you a lot.

I base this on your reference to multithreading in a soccer game, which leads me to believe that you think a game is this living thing, which has multiple processes going at once, like the ball moving by itself in one thread and each player using his own thread. This is NOT the case, and this approach should never be used. A game normally consists of a gameloop, which updates all the processes in the game, usually moving things along using a deltaTime (the time elapsed since the last update). This can be done each frame or as often as you'd like, depending in which type of gameloop you implement. There are plenty of good threads about gameloops on this forum, and I'm sure you can find a simple Pingpong tutorial somewhere on the web. Good luck with it! I had a software manager once that didn't know anything about coding and determined your performance based on lines of code.it was hell.

Javafootball Game

You had a manager that read through your code? That in and of itself is strange to me. Unless you're saying he gauged your performance based on `wc -l`, like the old joke, in which case I don't see the problem - that's easily abusable in your favor. He didn't go line by line, but basically I was working on a system that was in a maintenance phase, and he would look at the printed copys of code where your changes were highlighted. If there wasn't much highlighted text, he would wonder 'what were you doing all day?' He was a bitter bitter pill -Pickle.

Euro Football is a fun soccer game for Java mobile phones. If you're a fan of international soccer then you should really check out Euro Football, because it offers you the chance to taste European Championship glory while you're sat on the bus.

Euro Football is one of the better mobile-based soccer games I've seen. You can choose from 16 different countries and participate in Friendly, League, or Cup modes. Before each match you get to play with your formations (all matches are six-a-side) and your starting line-up. Each team in Euro Football features real players from that selection (though names have been changed a bit to cover any licensing issues).